THE THREE WORLDS

Stretching over an area of 30 hectares, the Mythological, Victorian and Technological worlds cover the entire Frankenstein Park. These astonishing environments of magic and adventure spread over three levels, offer more than 68 international attractions, most of which have never been seen before.

The great universal mythologies and stories, such as Greek mythology, the Victorian world in the 19th century, and the science of evolution, have inspired our team. Other world-views would be adopted according to the cultures, or the nations that plan to take up the concept of the Frankenstein Park.

Although each world suggested above can be visited in different order, it is recommended to start your adventure by discovering the wonders of the Mythological World followed by the mysteries of the Victorian World and then finally the intense sensations, surprises and vertigo in the Technological World.

The three worlds are long romantic paths crossed by an infinity of pedestrian paths, fluvial and aerial, is dotted with relays, rest areas, monorail stations and embarkation docks providing great ease of movement and accessibility to visitors of all ages and all conditions.

GREAT ATTRACTIONS

These attractions are ambitiously presented with the emotional and wonderful adventures they can deliver. Thanks to the collaboration between actors, mechanical engineers, technicians of augmented reality and other immersive technologies, visitors are invited to join a breath-taking journey that delves into those worlds rendered in real size and exceptional settings that allow it to accommodate the heroes in the myths whom visits are about to encounter.

FOCUS

  • 30 hectares of aerial and underground area
  • 68 major attractions
  • 160’560 m2 / the Mythological World
  • 61’455 m2 / the Victorian World
  • 104’285 m2 / the Technological World

THE MYTHOLOGICAL WORLD / 160’560 m2

2 AERIAL AND UNDERGROUND LEVELS

The path to visit the Mythological World introduces the general public to the universe of Prometheus and hence to the origin of Myths. The Mythological World offers visitors the discovery of 20 extraordinary attractions, including 7 absolutely unique and innovative.

THE ISLAND OF CIRCE / 1762 m2 – 3 aerial and underground levels

Following the footsteps of Ulysses!
In this beautiful setting, both aerial and underground, an island is reconstituted on a body of water. This space invites visitors to discover and penetrate the strange house of the magician Circe.
At the end of an adventure circuit, the visitors witness the emotional metamorphosis of human.

THE HOME OF HEROES/ 1948 m2 – 2 aerial and underground levels

In the shadow of this impressive palace, visitors would be guided by Hercules to discover the origin of superheroes. From Gilgamesh to Superman, the visitors would find themselves in a great Areopagus of emblematic figures who tell their stories. Here the visitors understand what makes a hero, the nature of his suffering and the deep meaning of his masterful quest.
From Olympus to Gotham City, from the depths of time to the present, a mysterious family tree appears, telling the public a thousand fabulous stories and finally revealing the solemn link uniting the destinies of all these great universal archetypes. This connection, this attachment constitutes a common background that bears witness to the amazing and wild odyssey of Man to the conquest of his superior essence.

THE TARTARUS / 7068 m2 – 3 underground levels

The Tartarus is a unique attraction, situated in the underground levels of Frankenstein Park. It leads the visitors to discover a secret world hidden from human eyes.
Visitors are to open the huge bronze doors that seal the Kingdom of the Dead and enter the silent underground world.

THE MYTHICAL FOREST / 12’243 m2 – 2 aerial and underground levels

A wall of trees with interlacing plants and roots, dense and impenetrable, bristling with thorns, meanders along the mountains, valleys and hills of the southern part of Frankenstein Park. This green wall surrounds the Mythical Forest, a fully fabricated space made in real size.
It is an extraordinary attraction that delivers crazy adventures. But if the visitors know the sacred word, the password, then the brambles slowly spiral open and the spiky thorns recede to reveal, almost reluctantly, a dark corridor that plunges into the depths of this mysterious woodland.
On the other side of this passage, the stones and plants speak and the ground opens, giants roaming the woods and rocks ask questions… a thousand secrets haunt this place, home to an ancient and powerful magic.
At the heart of the forest, the adventure awaits the traveller; a path of shadows and mystery requiring strength and courage to walk along. The visitors who venture into these strange woods will need to solve the riddle of the Sphinx, confront the divinities of Fate, discover the amazing Cliff of Titans, or go in search of the Sacred Tree.
And yes, these explorers of the invisible will have the great task of discovering the source of immortality. They will need to tame the Centaurs, seek and find the Argo, the magical ship of Jason, and finally, understand which sacrifice to offer to the forest itself, should they hope to leave it one day.

THE LABYRINTH / 300 m2 – 3 aerial and underground levels

The Labyrinth is one of the great structures of the Park. Educational purpose is achieved through the design of adventures within. Its original concept includes the production of a new generation video game.
The crossing of the Labyrinth is scattered with obstacles. it is a fabricated underground route that enables visitors to embody the legendary characters. It is a place of initiation with hidden galleries, secret passages, doors that appear or vanish. A whirlwind of adventures, emotions and surprises presented to visitors.
The digital technology of the Labyrinth is tested and continuously developed by the students of the Mary SHELLEY Institute. The students take the path in the labyrinth according to the evolutionary scenarios different from those experienced by the general public. So students are put to the test that enables them to concretely experience the teaching delivered by the Institute.
The labyrinth is actualised in real size and partly built underground. It generates unique and innovative initiatory for visitors who can discover and experiment with it.

THE GORGONS’ DEN / 824 m2 – 2 aerial and underground levels

Stheno, Euryale, Medusa, the Gorgons with golden wings haunts an ancient temple in ruins surrounded by trees on the crest of a hill. In the footsteps of Perseus, the brave ones who yearn to fight must arm themselves with the helm of invisibility of Hades, find the sickle of Hermes and take Athena’s mirrored shield, the only protection against the deadly gaze of these winged creatures. Just one careless moment of inattention would have you turned into a stone…forever.
This attraction is built both aerial and underground in a non-standard setting allows visitors to walk in the footsteps of ancient heroes. It encourages visitors to experiences their hardship, and even more: to discover the deeper meaning of these adventures and ultimately the invisible message hidden in the shadow of these ancient tales that have gone through the time to inspire us..

GENESIS/ 2975m2 – 3 underground levels

The Mythological World presents Genesis, a field of initiation to mythology for children. Its original concept includes the production of a new generation video game and an animated TV series.
To conquer the Olympus!
This extraordinary set of games and adventures are made for children between the ages of 6 and 12. It is a world unto itself, a land of discovery for learning about mythology and its stories.
This breath-taking entertainment area, completed with an interactive installation, transports the young visitors to the sources of mythology. To understand the mythology and the stories it conveys is to understand the path strewn with pitfalls that man walks, from birth to death.
It is to be situated as an individual with regard to the life and society that surrounds us. It is also for the child, come to perceive the extraordinary journey whose origin is lost in the mists of time, and which inevitably leads humanity towards a constantly changing future: this future that it needs without stops and more and more quickly discover, confront and apprehend. The pedagogical dimension in this space is based on the latest behavioural studies on children and their ability to learn in games.

The primary aim which animates this very particular space is defined: to make the child understand his primordial role in the great adventure which awaits him, and based on the discovery and the initiation to the mythological archetypes, to suggest him tools reflection to develop its own system of thought, positioning and personal development.

THE VICTORIAN WORLD / 61.455 m2

3 AERIAL AND UNDERGROUND LEVELS

The Victorian World introduces the public to the world of the soul, dreams, drifts of the mind, and the mysteries of the unconscious. The Victorian World offers visitors the discovery of 30 extraordinary attractions, including 3 absolutely unique and innovative.

THE CITY OF THE PAST / 10,000 m2 – 3 underground levels

Hidden underneath the Frankenstein Park is the City of the Past. This is our idiosyncratic attraction and by far the most ambitious and innovative one. The City of the Past is a breath-taking underground reconstruction of a composite agglomeration of different European cities of the 18th and 19th centuries.
It is a setting built to the true scale with streets, passages, courtyards, a church and a castle. This setting features a canal, a river, a wooded hill that hides a strange cemetery, an underground filled with catacombs and caves, woods and gardens, secret passages, fortifications and finally, a port and three observation points providing unique panoramic views.

The original concept of the City of the Past caters for the production of new-generation video games, television series and an animated film.

After discovering the historical, literary, scientific and philosophical facts related to Frankenstein or the Modern Prometheus, visitors now finds themselves immediately transported to the heart of the novel where they will live out its adventure, keep company with its main characters and even meet… the Creature.

They will be able to experience hundreds of other adventures, all derived from the Victorian culture,
its own mythology and specific universe. This is an unusual way of taking the visitors to the core of the teachings offered by this museum. It enables the visitors not only to apprehend directly what is obscure in the pages of Mary SHELLEY’s novel, but also to intellectually embrace an era that was exceptional for its wealth of ideas and the geopolitical transformations it engendered; an era that was an extraordinary premonition of the future.


THE CASTLE OF ALCHEMY / 2’371 m2 – 2 aerial and underground levels

The castle with its powerful ramparts, its fortified towers and its imposing and threatening appearance, represents the body of human.

What is hidden behind its high walls and fortifications is an image of a human spirit, vastly elaborated, mysterious and surprising.
It is therefore a particularly complex path that awaits the visitors in their “great passage” through the Castle of Alchemy, since their visit consists of a long adventure trail that takes them into the wonderful world of the unconscious.
The settings, from the grand dungeon, to the exit of the manor, are built in real size. Visitors begin their search for the mythical philosopher’s stone.

To do so, they must go through the vast Chamber of Metamorphosis, find the Laboratory of the Master, bravely descend into the Doomed Well, and then at their own risk, cross the Hidden Labyrinth, attend the Sun Festival and take part in the Ball of the Spirits.
After escaping from the Threatening Corridor and its guardians, visitors will pass through the Mirrored Door to finally reach the secret chamber of the Stone of Transformation, the dangerous final phase of the Castle of Alchemy.

THE DIVIDED VILLAGE / 80 mL – 3 aerial and underground levels

This attraction is a true to scale reconstruction of a country village of Eastern Europe in the 17th and 18th centuries.

The Divided Village stretches along its main street. Dwellings, a church, a cemetery, a square, mills, stables, barns, an inn, the house of the Burgermeister, granaries, wells and fountains, immerse the visitors in the daily calm of an isolated village, that marks a break from the dark medieval times and ushers the visitors in a new historical setting. But under the shadows of this peaceful appearance, a hidden reality can only be revealed to those who are the most adventurous.

At the heart of this impressive attraction, everything is illusion and make-believe. For visitors, it is an animated saga scattered with pitfalls and obstacles. Here, they begin to seek the mysterious ambrosia of the gods, the substance giving immortality, but it is not without risk. Indeed, adventure, emotion, fear and surprise are lying in wait for the unwary explorer. In the Divided Village, streets disappear, houses move, the main square opens up and a temple appears. Invisible and secret tunnels furrow underground while open wells lead to trails of initiation, and fountains deliver strange messages.

Vampires, ghouls, lycanthropes and a whole world of mythical beings and fabulous creatures haunt this mysterious universe. They can either be allies or enemies when the visitors embark on the discovery of the Sanctuary of Lilith, explore the Doomed Stables, cross the Strange Garden, confront the Creatures of the Night, visit the Mysterious Shop or uncover the Workshop of Mechanical Dreams, the hidden place where an army of gold warriors protects the entrance to the fountain of youth, the mythical and legendary elixir of Long Life.

THE TECHNOLOGICAL WORLD / 104.285 m2

3 AERIAL AND UNDERGROUND LEVELS

The Technological World introduces the general public to a future in which Man coexists and works with an intelligent machine with free will but subject to laws. The Technological World offers visitors the discovery of 15 extraordinary attractions, including 6 absolutely unique and innovative.

THE ODYSSEY / 40 mL – 2 aerial and underground levels

Spread over several levels, the Odyssey is a complex that leads the visitors into the depths of the human body as a means of discovering, exploring and learning about it in a ground-breaking way.

Intra-corporeal Cruises
Passing through the sophisticated stage of a highly technical launching pad, visitors are first kitted out and then guided to board the futurist nacelles and fasten their seat belts. They then observe the breath-taking spectacle of their own miniaturisation and a whole process that sees them set off on a fantastic voyage inside the human body.
The vehicles and the passengers project themselves into a circuit located inside the subterranean levels of the Odyssey. This high-speed racecourse is a closed circuit 400 meters long. It is an adventurous tour that allows the visitors to physically traverse a unique space, from the extremities of the body’s lower members to the top of the head, passing through the organs, the heart and the brain. It is full of sound and fury.
The riders are carried to the very center of a galaxy that seems so distant, even though it is indeed the very substance of those who are visiting it. This ride would lift the veil to let the riders to see through and contemplate the bewildering complexity of the architecture of human body.
Within this extraordinary environment, the effects of a technology being pushed to its extreme, the intensity of the sets being made on a human scale, the effort of actors, and the individualistic interaction, the visitors will be able to fully immerse themselves in this adventure.

THE HALL OF ROBOTS / 573 m2 – 3 aerial and underground levels

The Hall of Robots is an unusual site spread over three levels combining classical and futurist architecture. Two guardian statues stand on each side of a very tall entrance door. Engraved on its façade are the Three Laws of Robotics devised by Isaac Asimov (1920-1992):

  • A robot may not injure a human being or, through inaction, allow a human being to be exposed to danger.
  • A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
  • A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

In the great Hall of robots, a diversified group of emblematic figures, ranging from the first automats created by the priests of ancient Egypt 5000 years ago, to the robots imagined by authors working in today’s cinema, animation, Manga and sci-fi literature, introduce themselves to the visitors and recount the impressive history of Man. The human, who has continually attempted throughout the ages to create an increasingly complex duplicate of himself in order to better understand himself, to grow and finally to overcome himself.

THE STREET OF THE FUTURE / 130 mL – 3 aerial and underground levels

This attraction – a mix of the latest scientific discoveries and the most daring predictions of science fiction writers – prepares visitors for a journey into the future. Stretching out over 130 meters, the Street of the Future is an ambitious attraction. It is an avenue of buildings, which are approximately three levels in height and entirely constructed true to scale. It is a closed setting spread out over three levels beneath the canopy of an artificial sky that hangs over the whole complex. This setting is a popular imagination of a common neighbourhood in a future city, as depicted in literature and sci-fi films. Here, visitors pass through a section of a mega city that is previously displayed in the Continuum, the museum aforementioned.

The main street winds between high-rise towers standing against a sky teeming with flying vehicles. Many walkways cross over this thoroughfare. Sounds can be heard everywhere and giant screens supply a constant flow of images. Shops, boutiques and restaurants are crammed together and are the main attractions along the visitor’s path.
Once again, all is magic and illusion. Thanks to the use of wide range of mechanical and engineering effects, Augmented Reality, immersive Virtual Reality, holograms and the presence of actors, this amazing setting is brought to life. It is inhabited by robots of different shapes, forms and functions, which keep busy with a whole series of occupations.
The visitors discover a business managed by robots, a factory that produces robots, and then attend a street performance in which the performing artists are intelligent machines. An overhead metro rumbles by. A flying vehicle suddenly stops to park on one side of the avenue. Police androids are on patrol walking past a group of mechanical workers building a facade. A few steps away, robots are busy emptying a flying container. In a bar, we find a fighting arena where machines confront each other much to the delight of the spectators.

An entire mechanical world lives and moves. For the audience it enacts an unforgettable drama about a future that might be much closer than we think.

The ARENA / 15’500 m2 – 3 levels

This enormous stage, partly circular, is the most important attraction presented by the Technological World. It can accommodate 40’000 people.

Applying the latest “full body” tracking technologies in multiplayer virtual reality, the Arena allows two teams of 10 players an opportunity to compete in VR while being together in one place. They are free to move in order to help one another in real time. This complex, versatile and scalable Arena is adaptable to all major events and all future technologies taking place in the Park. Here is also a great field of experimentation for start-ups working in the context of alternative universes.

The Arena is to be the first VR online multiplayer arena, a precursor to an advanced form of E-Sports. This space is designed to host the finals of video games, the major clashes of E-Sport, Comic-Con and all other forms of entertainment and challenges. It aims to be the most important, innovative, and evolutionary space in the world in the field concerned.

THE ALTERNATIVE UNIVERSE – towards an unprecedented degree of virtual reality and immersive technologies!

The Alternative Universes is a space designed in a large spherical building, which is 45 meters in diameter, to offer an immersive and sensational experience for visitors in fantastic worlds.

The Alternative Universes consist of a set of virtual spaces, where different forms of digital and analogues entertainments are presented to the visitors who can cohabit, interact and complement with one another through the built-in advanced haptic features. In the setting, bodies and objects are located and prompted for real-time interactions, collaborative games, and group dives on lands of considerable size. One of the features of these gaming environments is to minimise the boundaries between the virtual and the real.

Thanks to immersive technologies, the real-life sets, the participation of comedians and the mechanical effects, the visitors can find themselves immersed in journeys constituted of trials, explorations, surprises and adventures with sensations of unprecedented intensity.

Joining in another perspective, explorers visiting the Alternative Universes can also be connected via the WEB to one or more partners. They can participate by living the action and carrying out the challenges in front of them as if they were physically present and associated. The Alternative Universes of the Technological World are also connected to the WEB to organize E-tournaments with other participants around the world.

The Alternate Universes are designed and connected in a way to retain the visitors through social media, but also to facilitate loyal following of advanced players, who want to extend their experience and train at home, before levelling up to confront more experienced players. Finally, the Alternative Universes also offer virtual tours of the inaccessible, the missing, or the future places. Visitors are constantly treated renewed fields for unforgettable adventures and experiences. The Alternative Universities would make The Frankenstein Park the largest field of experience in immersive technologies in the world.

THE NURSERY / 10’000 m2 – the space of the start-ups

In the Technological World of the Frankenstein Park, the Nursery is designated for young companies. It is a set of place for experimentation and facilitates a unique encounter between the most advanced technologies and the general public.

Like incubators and other accelerators such as MassChallenge, the Nursery offers a panel of innovative start-ups, selected on the criteria including innovation, dynamism and creativity, the opportunity to test their emerging products in real time with the public.

The nursery is a vast frame in constant transformation; it is an environment that evolves according to the progress and the needs of the companies that occupy it, develop it, imagine it and actualise it.

THE THREE WORLDS

Stretching over an area of 30 hectares, the Mythological, Victorian and Technological worlds cover the entire Frankenstein Park. These astonishing environments of magic and adventure spread over three levels, offer more than 68 international attractions, most of which have never been seen before.

The great universal mythologies and stories, such as Greek mythology, the Victorian world in the 19th century, and the science of evolution, have inspired our team. Other world-views would be adopted according to the cultures, or the nations that plan to take up the concept of the Frankenstein Park.

Although each world suggested above can be visited in different order, it is recommended to start your adventure by discovering the wonders of the Mythological World followed by the mysteries of the Victorian World and then finally the intense sensations, surprises and vertigo in the Technological World.

The three worlds are long romantic paths crossed by an infinity of pedestrian paths, fluvial and aerial, is dotted with relays, rest areas, monorail stations and embarkation docks providing great ease of movement and accessibility to visitors of all ages and all conditions.

GREAT ATTRACTIONS

These attractions are ambitiously presented with the emotional and wonderful adventures they can deliver. Thanks to the collaboration between actors, mechanical engineers, technicians of augmented reality and other immersive technologies, visitors are invited to join a breath-taking journey that delves into those worlds rendered in real size and exceptional settings that allow it to accommodate the heroes in the myths whom visits are about to encounter.

FOCUS

  • 30 hectares of aerial and underground area
  • 68 major attractions
  • 160'560 m2 / the Mythological World
  • 61'455 m2 / the Victorian World
  • 104'285 m2 / the Technological World

THE MYTHOLOGICAL WORLD / 160'560 m2

2 AERIAL AND UNDERGROUND LEVELS

The path to visit the Mythological World introduces the general public to the universe of Prometheus and hence to the origin of Myths. The Mythological World offers visitors the discovery of 20 extraordinary attractions, including 7 absolutely unique and innovative.

THE MYTHOLOGICAL WORLD / 160'560 m2

2 AERIAL AND UNDERGROUND LEVELS

The path to visit the Mythological World introduces the general public to the universe of Prometheus and hence to the origin of Myths. The Mythological World offers visitors the discovery of 20 extraordinary attractions, including 7 absolutely unique and innovative.

THE VICTORIAN WORLD / 61.455 m2

3 AERIAL AND UNDERGROUND LEVELS

The Victorian World introduces the public to the world of the soul, dreams, drifts of the mind, and the mysteries of the unconscious. The Victorian World offers visitors the discovery of 30 extraordinary attractions, including 3 absolutely unique and innovative.

THE CITY OF THE PAST / 10,000 m2 - 3 underground levels

Hidden underneath the Frankenstein Park is the City of the Past. This is our idiosyncratic attraction and by far the most ambitious and innovative one. The City of the Past is a breath-taking underground reconstruction of a composite agglomeration of different European cities of the 18th and 19th centuries.
It is a setting built to the true scale with streets, passages, courtyards, a church and a castle. This setting features a canal, a river, a wooded hill that hides a strange cemetery, an underground filled with catacombs and caves, woods and gardens, secret passages, fortifications and finally, a port and three observation points providing unique panoramic views.

The original concept of the City of the Past caters for the production of new-generation video games, television series and an animated film.

After discovering the historical, literary, scientific and philosophical facts related to Frankenstein or the Modern Prometheus, visitors now finds themselves immediately transported to the heart of the novel where they will live out its adventure, keep company with its main characters and even meet… the Creature.

They will be able to experience hundreds of other adventures, all derived from the Victorian culture,
its own mythology and specific universe. This is an unusual way of taking the visitors to the core of the teachings offered by this museum. It enables the visitors not only to apprehend directly what is obscure in the pages of Mary SHELLEY’s novel, but also to intellectually embrace an era that was exceptional for its wealth of ideas and the geopolitical transformations it engendered; an era that was an extraordinary premonition of the future.


THE CASTLE OF ALCHEMY / 2'371 m2 - 2 aerial and underground levels

The castle with its powerful ramparts, its fortified towers and its imposing and threatening appearance, represents the body of human.

What is hidden behind its high walls and fortifications is an image of a human spirit, vastly elaborated, mysterious and surprising.
It is therefore a particularly complex path that awaits the visitors in their “great passage” through the Castle of Alchemy, since their visit consists of a long adventure trail that takes them into the wonderful world of the unconscious.
The settings, from the grand dungeon, to the exit of the manor, are built in real size. Visitors begin their search for the mythical philosopher’s stone.

To do so, they must go through the vast Chamber of Metamorphosis, find the Laboratory of the Master, bravely descend into the Doomed Well, and then at their own risk, cross the Hidden Labyrinth, attend the Sun Festival and take part in the Ball of the Spirits.
After escaping from the Threatening Corridor and its guardians, visitors will pass through the Mirrored Door to finally reach the secret chamber of the Stone of Transformation, the dangerous final phase of the Castle of Alchemy.

THE DIVIDED VILLAGE / 80 mL - 3 aerial and underground levels

This attraction is a true to scale reconstruction of a country village of Eastern Europe in the 17th and 18th centuries.

The Divided Village stretches along its main street. Dwellings, a church, a cemetery, a square, mills, stables, barns, an inn, the house of the Burgermeister, granaries, wells and fountains, immerse the visitors in the daily calm of an isolated village, that marks a break from the dark medieval times and ushers the visitors in a new historical setting. But under the shadows of this peaceful appearance, a hidden reality can only be revealed to those who are the most adventurous.

At the heart of this impressive attraction, everything is illusion and make-believe. For visitors, it is an animated saga scattered with pitfalls and obstacles. Here, they begin to seek the mysterious ambrosia of the gods, the substance giving immortality, but it is not without risk. Indeed, adventure, emotion, fear and surprise are lying in wait for the unwary explorer. In the Divided Village, streets disappear, houses move, the main square opens up and a temple appears. Invisible and secret tunnels furrow underground while open wells lead to trails of initiation, and fountains deliver strange messages.

Vampires, ghouls, lycanthropes and a whole world of mythical beings and fabulous creatures haunt this mysterious universe. They can either be allies or enemies when the visitors embark on the discovery of the Sanctuary of Lilith, explore the Doomed Stables, cross the Strange Garden, confront the Creatures of the Night, visit the Mysterious Shop or uncover the Workshop of Mechanical Dreams, the hidden place where an army of gold warriors protects the entrance to the fountain of youth, the mythical and legendary elixir of Long Life.

THE TECHNOLOGICAL WORLD / 104.285 m2

3 AERIAL AND UNDERGROUND LEVELS

The Technological World introduces the general public to a future in which Man coexists and works with an intelligent machine with free will but subject to laws. The Technological World offers visitors the discovery of 15 extraordinary attractions, including 6 absolutely unique and innovative.

THE ODYSSEY / 40 mL - 2 aerial and underground levels

Spread over several levels, the Odyssey is a complex that leads the visitors into the depths of the human body as a means of discovering, exploring and learning about it in a ground-breaking way.

Intra-corporeal Cruises
Passing through the sophisticated stage of a highly technical launching pad, visitors are first kitted out and then guided to board the futurist nacelles and fasten their seat belts. They then observe the breath-taking spectacle of their own miniaturisation and a whole process that sees them set off on a fantastic voyage inside the human body.
The vehicles and the passengers project themselves into a circuit located inside the subterranean levels of the Odyssey. This high-speed racecourse is a closed circuit 400 meters long. It is an adventurous tour that allows the visitors to physically traverse a unique space, from the extremities of the body’s lower members to the top of the head, passing through the organs, the heart and the brain. It is full of sound and fury.
The riders are carried to the very center of a galaxy that seems so distant, even though it is indeed the very substance of those who are visiting it. This ride would lift the veil to let the riders to see through and contemplate the bewildering complexity of the architecture of human body.
Within this extraordinary environment, the effects of a technology being pushed to its extreme, the intensity of the sets being made on a human scale, the effort of actors, and the individualistic interaction, the visitors will be able to fully immerse themselves in this adventure.

THE HALL OF ROBOTS / 573 m2 - 3 aerial and underground levels

The Hall of Robots is an unusual site spread over three levels combining classical and futurist architecture. Two guardian statues stand on each side of a very tall entrance door. Engraved on its façade are the Three Laws of Robotics devised by Isaac Asimov (1920-1992):

  • A robot may not injure a human being or, through inaction, allow a human being to be exposed to danger.
  • A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
  • A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

In the great Hall of robots, a diversified group of emblematic figures, ranging from the first automats created by the priests of ancient Egypt 5000 years ago, to the robots imagined by authors working in today’s cinema, animation, Manga and sci-fi literature, introduce themselves to the visitors and recount the impressive history of Man. The human, who has continually attempted throughout the ages to create an increasingly complex duplicate of himself in order to better understand himself, to grow and finally to overcome himself.

THE STREET OF THE FUTURE / 130 mL - 3 aerial and underground levels

This attraction - a mix of the latest scientific discoveries and the most daring predictions of science fiction writers - prepares visitors for a journey into the future. Stretching out over 130 meters, the Street of the Future is an ambitious attraction. It is an avenue of buildings, which are approximately three levels in height and entirely constructed true to scale. It is a closed setting spread out over three levels beneath the canopy of an artificial sky that hangs over the whole complex. This setting is a popular imagination of a common neighbourhood in a future city, as depicted in literature and sci-fi films. Here, visitors pass through a section of a mega city that is previously displayed in the Continuum, the museum aforementioned.

The main street winds between high-rise towers standing against a sky teeming with flying vehicles. Many walkways cross over this thoroughfare. Sounds can be heard everywhere and giant screens supply a constant flow of images. Shops, boutiques and restaurants are crammed together and are the main attractions along the visitor’s path.
Once again, all is magic and illusion. Thanks to the use of wide range of mechanical and engineering effects, Augmented Reality, immersive Virtual Reality, holograms and the presence of actors, this amazing setting is brought to life. It is inhabited by robots of different shapes, forms and functions, which keep busy with a whole series of occupations.
The visitors discover a business managed by robots, a factory that produces robots, and then attend a street performance in which the performing artists are intelligent machines. An overhead metro rumbles by. A flying vehicle suddenly stops to park on one side of the avenue. Police androids are on patrol walking past a group of mechanical workers building a facade. A few steps away, robots are busy emptying a flying container. In a bar, we find a fighting arena where machines confront each other much to the delight of the spectators.

An entire mechanical world lives and moves. For the audience it enacts an unforgettable drama about a future that might be much closer than we think.

The ARENA / 15'500 m2 - 3 levels

This enormous stage, partly circular, is the most important attraction presented by the Technological World. It can accommodate 40'000 people.

Applying the latest "full body" tracking technologies in multiplayer virtual reality, the Arena allows two teams of 10 players an opportunity to compete in VR while being together in one place. They are free to move in order to help one another in real time. This complex, versatile and scalable Arena is adaptable to all major events and all future technologies taking place in the Park. Here is also a great field of experimentation for start-ups working in the context of alternative universes.

The Arena is to be the first VR online multiplayer arena, a precursor to an advanced form of E-Sports. This space is designed to host the finals of video games, the major clashes of E-Sport, Comic-Con and all other forms of entertainment and challenges. It aims to be the most important, innovative, and evolutionary space in the world in the field concerned.

THE ALTERNATIVE UNIVERSE - towards an unprecedented degree of virtual reality and immersive technologies!

The Alternative Universes is a space designed in a large spherical building, which is 45 meters in diameter, to offer an immersive and sensational experience for visitors in fantastic worlds.

The Alternative Universes consist of a set of virtual spaces, where different forms of digital and analogues entertainments are presented to the visitors who can cohabit, interact and complement with one another through the built-in advanced haptic features. In the setting, bodies and objects are located and prompted for real-time interactions, collaborative games, and group dives on lands of considerable size. One of the features of these gaming environments is to minimise the boundaries between the virtual and the real.

Thanks to immersive technologies, the real-life sets, the participation of comedians and the mechanical effects, the visitors can find themselves immersed in journeys constituted of trials, explorations, surprises and adventures with sensations of unprecedented intensity.

Joining in another perspective, explorers visiting the Alternative Universes can also be connected via the WEB to one or more partners. They can participate by living the action and carrying out the challenges in front of them as if they were physically present and associated. The Alternative Universes of the Technological World are also connected to the WEB to organize E-tournaments with other participants around the world.

The Alternate Universes are designed and connected in a way to retain the visitors through social media, but also to facilitate loyal following of advanced players, who want to extend their experience and train at home, before levelling up to confront more experienced players. Finally, the Alternative Universes also offer virtual tours of the inaccessible, the missing, or the future places. Visitors are constantly treated renewed fields for unforgettable adventures and experiences. The Alternative Universities would make The Frankenstein Park the largest field of experience in immersive technologies in the world.

THE NURSERY / 10'000 m2 - the space of the start-ups

In the Technological World of the Frankenstein Park, the Nursery is designated for young companies. It is a set of place for experimentation and facilitates a unique encounter between the most advanced technologies and the general public.

Like incubators and other accelerators such as MassChallenge, the Nursery offers a panel of innovative start-ups, selected on the criteria including innovation, dynamism and creativity, the opportunity to test their emerging products in real time with the public.

The nursery is a vast frame in constant transformation; it is an environment that evolves according to the progress and the needs of the companies that occupy it, develop it, imagine it and actualise it.